by
balthazarjones
@ 2008-05-09 - 11:01:49

I'm a big fan of Japanese Role Playing Games (JRPGs). As a kid I played computer games on first my ZX Spectrum + and then on my Atari ST for many hours. And then I lapsed for a good few years; I preferred to play football and rugby, and then I preferred to go out drinking. What bought me thudding back into gaming was Final Fantasy VII on the Playstation. It was glorious, and I've since played it to completion three times, despite it's hundred hour or so length.
As a result of this, I generally pick up any JRPG that comes out, in the hope that it will be good. The Xbox 360 has had 3 notable JRPGs come out on it. The first was Blue Dragon, which I found interminable. The characters were annoying, the graphics were way too bright for my liking and the story and gameplay did nothing to keep me going. I didn't even finish it, which is unusual for me.
The second was Eternal Sonata. The story was excellent and truly imaginative. It was based on the last night of Chopin's life, and is set in a fictional world that he dreams as he is dying. Sounds odd, in truth is odd, but works rather well. I enjoyed it quite a lot, and did get to the end of it. Despite this it was a relatively run-of-the-mill JRPG and by the end of it I was certainly not considering playing through it again.
The latest JRPG to come out on the 360 is Lost Odyssey. Perhaps the most traditional of these 3 JRPGs, it's produced by the creator of the Final Fantasy series. This might explain why I enjoyed it so much, but the story and characters also had a lot to do with this. The fighting, although random encounter based, was also involving due to the trigger system that ensured that just hammering A and then sitting back and letting the fight unfold was not an option. That said, one of my major frustrations was actually the lack of random encounters when trying to level characters up. It could take up to a couple of minutes to get into a fight. A minor quibble, but a time consuming one.
I really enjoyed the 'dreams' - little stories filling in pieces of the lead characters’' past. These were very well written, and the way the wrote themselves onto the screen with accompanying sound effects and music was delightful. I had read complaints that the game was too hard, but can't say that i found this to be a problem at all. There was a single, optional, fight that was pretty tough, but was still beaten on the first attempt and the final boss was harmless compared to this.
All in all this was an excellent way to spend 50 odd hours, and one of the few JRPGs I've played in the past few years that I would actually consider replaying at some point in the future.
Note I finished this game a couple of weeks ago, but as I'm currently engrossed in GTA4 I thought I'd put my impressions down before they got lost in the haze of my mind...